Large Town: Fìkh Jt-4n Falgǐn

Fìkh Jt-4n Falgǐn

Fìkh Jt-4n Falgǐn
Example Constructi architecture.
StateFederation of Alveria
ProvencePz-339jnup District
Sub ProvenceVyasktkkoda Parish
RegionShägaf Yuf Woods
Founded1175
Community LeaderAdministrator Glkadsmthë Trêrêgëm
Area7 km2 (2 mi2)
Average Yearly Temp21°C (69°F)
Average Elevation1506 m (4940 ft)
Average Yearly Precipitation220 cm/y (86 in/y)
Population1660
Population Density237 people per km2 (830 people per mi2)
Town AuraMysticism
Naming
Native nameFìkh Jt-4n Falgǐn
Pronunciation/wə̝x/ /ˈfalgɪn/
Direct Translation[loose; easy] [hero; protagonist]
Translation[Not Yet Translated]

Fìkh Jt-4n Falgǐn (/wə̝x/ /ˈfalgɪn/ [loose; easy] [hero; protagonist]) is a subtropical Large Town located in Vyasktkkoda Parish, Pz-339jnup District, within the Federation of Alveria.

The name Fìkh Jt-4n Falgǐn is derived from the Constructi language, as Fìkh Jt-4n Falgǐn was founded by Emerald Zënkdo, who was culturaly Constructi.

Climate

Fìkh Jt-4n Falgǐn has a yearly average temperature of 21°C (69°F), with its average temperature during the summer being a warm 27°C (80°F) and its average temperature during the winter being a cool 15°C (59°F). Fìkh Jt-4n Falgǐn receives an average of 220 cm/y (86 in/y) of precipitation, most of which comes in the form of rain during the summer. Fìkh Jt-4n Falgǐn covers an area of nearly 7 km2 (2 mi2), and an average elevation of 1506 m (4940 ft) above sea level.

Overview

Fìkh Jt-4n Falgǐn was founded durring the late 13th century in fall of the year 1175, by Emerald Zënkdo. The establishment of Fìkh Jt-4n Falgǐn was somewhat plagued by a lack of willing colonists, leading to Emerald Zënkdo electing to pay people to resettle in Fìkh Jt-4n Falgǐn.

Fìkh Jt-4n Falgǐn was built using the conventions of Constructi durring the late 13th century. Naturaly, all settlmentss have their own look to them, and Fìkh Jt-4n Falgǐn is no diffrent. The town's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Fìkh Jt-4n Falgǐn is buildings are arranged arround a network of narrow flagstone streets which form a grid, where each square verries in size given the proximity of the paralell streets forming each section. The ocasional smaller square has been used to construct a park, plaza, and other communal structures. The town has a fortified albit thin brick wall. The wall has most of the feeatures of a typical castle wall, just on a much smaller scale and and budget. Notably brick isn't a particuarly soild choice for resisting siege weapons. Fìkh Jt-4n Falgǐn's wall wouldn't hinder a proper army, but it is more than sufishent for bandits and other small marauding groups. The monster and outlaw focused fortifications have not been wellmaintained over the years, and while functional are in dire need of some loving care and perhapse light renovation.

Fìkh Jt-4n Falgǐn has a very calm atmosphere. People can be seen relaxing, scocilizing, and going about all manner of business other than the daily grind. Men, women, children, all can be seen enjoying life in a laid-back way in the many parks which line Fìkh Jt-4n Falgǐn’s streets. A look around Fìkh Jt-4n Falgǐn has something terribly wrong with it. It’s impossible to put one’s finger on, but something is horribly wrong. Maybe it’s the way fog blankets the ground, but only in the connors of places. Maybe it’s the vermin scutteling between shadows in the corner of your eyes. Perhaps it’s the overcast sky which seemed to creep out of nowhere, or the distant howling of wolves. Maybe it’s everything together. Regardless, you do not feel it would be wise to remain in Fìkh Jt-4n Falgǐn long.

Civic Infrastructure

Fìkh Jt-4n Falgǐn has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Fìkh Jt-4n Falgǐn. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Fìkh Jt-4n Falgǐn's parks.

Fìkh Jt-4n Falgǐn has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Fìkh Jt-4n Falgǐn.

Fìkh Jt-4n Falgǐn has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Fìkh Jt-4n Falgǐn has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Fìkh Jt-4n Falgǐn has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Fìkh Jt-4n Falgǐn's public wards, blessings, and other arcane systems.

Fìkh Jt-4n Falgǐn has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Fìkh Jt-4n Falgǐn's natural decorations nor waterways.

Fìkh Jt-4n Falgǐn has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Fìkh Jt-4n Falgǐn has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Fìkh Jt-4n Falgǐn has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Fìkh Jt-4n Falgǐn's town hall was built using a different architectural style from the rest of the town. The style used makes use of a large oblong hall or building with double colonnades and a semicircular apse and symmetrical central-plan, resulting in buildings with a square central mass and four arms of equal length. Decorative features included domed rooves, arches, soaring spaces, and sumptuous decoration: marble columns and inlay, mosaics on the vaults, inlaid-stone pavements, and sometimes gold coffered ceilings.

In Fìkh Jt-4n Falgǐn there is no wind.

The Vukodlak near Fìkh Jt-4n Falgǐn are known to be a mutant strain of the creature.

Fìkh Jt-4n Falgǐn's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves sex to channel Illusion energies of tier 2 via oratory performances.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 3
  • Farmers: 4
  • Farm Laborer: 11
  • Hunters: 6
  • Milk Maids: 4
  • Ranchers: 2
  • Ranch Hands: 4
  • Shepherds: 4
    • Farmland: 6689 m2
    • Cattle and Similar Creatures: 415
    • Poultry: 4980
    • Swine: 332
    • Sheep: 16
    • Goats: 3
    • Horses, Mounts, and Beasts of Burden: 166

Craftsmen

  • Arms and Toolmakers: 3
  • Blacksmiths: 3
  • Bookbinders: 2
  • Buckle-makers: 2
  • Cabinetmakers: 4
  • Candlemakers: 5
  • Carpenters: 5
  • Clothmakers: 4
  • Coach and Harness Makers: 1
  • Coopers: 4
  • Copper, Brass, Tin, Zinc, and Lead Workers: 2
  • Copyists: 1
  • Cutlers: 1
  • Fabricworkers: 3
  • Farrier: 9
  • Furriers: 1
  • Glassworkers: 5
  • Gunsmiths: 3
  • Harness-Makers: 1
  • Hatters: 3
  • Hosiery Workers: 1
  • Jewelers: 1
  • Leatherwrights: 4
  • Locksmiths: 1
  • Matchstick makers: 2
  • Musical Instrument Makers: 2
  • Painters, Structures and Fixtures: 2
  • Paper Workers: 2
  • Plasterers: 2
  • Pursemakers: 2
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 3
  • Scabbardmakers: 3
  • Scalemakers: 1
  • Scientific, Surgical, and Optical Instrument Makers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 5
  • Tailors: 10
  • Tanners: 2
  • Upholsterers: 2
  • Watchmakers: 2
  • Weavers: 4
  • Whitesmiths: 1

Merchants

  • Adventuring Goods Retellers: 1
  • Arcana Sellers: 1
  • Beer-Sellers: 2
  • Booksellers: 2
  • Butchers: 4
  • Chandlers: 4
  • Chicken Butchers: 4
  • Entrepreneurs: 1
  • Fine Clothiers: 4
  • Fishmongers: 4
  • Florists: 1
  • Potion Sellers: 2
  • Resellers: 5
  • Spice Merchants: 2
  • Wine-sellers: 3
  • Wheelwright: 2
  • Woodsellers: 1

Service workers

  • Bakers: 8
  • Barbers: 9
  • Coachmen: 2
  • Cooks: 5
  • Doctors: 3
  • Gamekeepers: 2
  • Grooms: 1
  • Hairdressers: 6
  • Healers: 4
  • Housekeepers: 5
  • Housemaids: 10
  • House Stewards: 5
  • Inns: 1
  • Laundry maids: 3
  • Maidservants: 5
  • Nursery Maids: 3
  • Pastrycooks: 5
  • Restaurateur: 6
  • Tavern Keepers: 7

Specialized Laborer

  • Ashworkers: 2
  • Bleachers: 1
  • Coal Heavers: 3
  • In-Town Couriers: 3
  • Long Haul Couriers: 3
  • Dockyard Workers: 3
  • Hay Merchants: 1
  • Leech Collectors: 4
  • Millers: 3
  • Miners: 3
  • Oilmen and Polishers: 2
  • Postmen: 3
  • Pure Finder: 2
  • Skinners: 4
  • Tosher: 2
  • Warehousemen: 5
  • Watercarriers: 3
  • Watermen, Bargemen, etc.: 4

Skilled Laborers

  • Accountants: 2
  • Alchemist: 2
  • Clerk: 3
  • Dentists: 1
  • Educators: 4
  • Engineers: 2
  • Gardeners: 1
  • Mages: 1
  • Plumbers: 1
  • Pharmacist: 1
  • Scientists: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 2
  • Civil Clerks: 3
  • Civic Iudex: 1
  • Consultants: 1
  • Exorcist: 3
  • Fixers: 1
  • Kami Clerk: 3
  • Landlords: 3
  • Lawyers: 2
  • Legend Keepers: 2
  • Militia Officers: 13
  • Monks, Monastic: 4
  • Monks, Civic: 5
  • Historian, Oral: 3
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 3
  • Priests: 7
  • Rangers: 2
  • Rat Catchers: 2
  • Scholars: 2
  • Spiritualist: 3
  • Storytellers: 6
  • Military Officers: 6

Cottage Industries

  • Brewers: 5
  • Comfort Services: 7
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 4
  • Needleworkers: 5
  • Potters: 2
  • Preserve Makers: 4
  • Quilters: 2
  • Seamsters: 7
  • Spinners: 4
  • Tinker: 1
  • Weaver: 4

Artists

  • Actors: 1
  • Bards: 2
  • Dancers: 1
  • Drafters: 1
  • Engravers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 4
  • Playwrights: 1
  • Sculptors, Art: 1
  • Wood Carvers: 5
  • Writers: 5

Produce Industries

  • Butter Churners: 5
  • Canners: 4
  • Cheesmakers: 5
  • Millers: 3
  • Picklers: 2
  • Smokers: 2
  • Stockmakers: 1
  • Tobacconists: 2
  • Tallowmakers: 3

535 of Fìkh Jt-4n Falgǐn's population work within a Foundational Occupation.

1042 of Fìkh Jt-4n Falgǐn's population do not work in a formal occupation, but do contribute to the local economy. 83 (5%) are noncontributers.

Points of Interest

Fìkh Jt-4n Falgǐn is remarkably well-fortified for a site of its size and role. Tall, stout walls, strong points inside the community, concentric defenses, a strategic terrain location, or a large body of standing troops might be present. Some threat is thought to exist that makes maintaining this fortification worthwhile, though it may come at a dear cost to the locals. The community’s suzerain may be uncomfortable with these defenses, as they could just as easily be used to defy the ruler.

Fìkh Jt-4n Falgǐn has a substantial mill pond located a short distance from town.

POI

History

The the a longspear of Necromancy, an a longspear imbued with notable amounts of Necromancy energies was created in Fìkh Jt-4n Falgǐn by in time immemorial, reportedly some time during the early 2nd century.

History